Head to head
Kritika: Reboot vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Kritika: Reboot
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~613 | |
| September 2026 | ~613 | Up 0.2% |
| August 2026 | ~612 | |
| July 2026 | ~612 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.6k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Kritika: Reboot
- 1
- VRChat
- 56.1kUp 12%
VRChat currently has about 56146× as many peak concurrent Steam players as Kritika: Reboot — 56,146 vs 1.
Reddit members
- Kritika: Reboot
- 1.6kUp 0.2%
- VRChat
- 242.4kUp 0.6%
VRChat currently has about 150× as many subreddit members as Kritika: Reboot — 242,371 vs 1,617.
Twitch viewers
- Kritika: Reboot
- 0
- VRChat
- 9.1kUp 63%
Kritika: Reboot currently has 0 live Twitch viewers, while VRChat has 9,088.
Discord members
- Kritika: Reboot
- —
- VRChat
- 417.8kDown 0.2%
VRChat currently has 417,786 Discord members; no comparable data is tracked for Kritika: Reboot.
YouTube subscribers
- Kritika: Reboot
- —
- VRChat
- 131kUp 0.8%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Kritika: Reboot.
How these estimates are made
Kritika: Reboot
Kritika: Reboot is showing no measurable concurrent players on Steam. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


