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Head to head

Knockout Party vs Pixelmon

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2020 · 6 years ago
March 2012 · 15 years ago

Daily players

No population data
160 – 76k

Estimated players

26Down 0.4%
60.5kUp 9.8%

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Publishers

—

Player activity

Smoothed estimated players over time.

Knockout PartyPixelmon

Knockout Party

Average monthly estimated players
MonthEstimated playersChange
October 2026~26Down 3.7%
September 2026~27
August 2026~27
July 2026~27—

Pixelmon

Average monthly estimated players
MonthEstimated playersChange
October 2026~56.7kDown 1.0%
September 2026~57.2kDown 2.8%
August 2026~58.9kDown 1.2%
July 2026~59.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Knockout Party
0
Pixelmon
—

Knockout Party currently has 0 peak concurrent Steam players; no comparable data is tracked for Pixelmon.

Twitch viewers

Knockout Party
0
Pixelmon
—

Knockout Party currently has 0 live Twitch viewers; no comparable data is tracked for Pixelmon.

YouTube subscribers

Knockout Party
102
Pixelmon
—

Knockout Party currently has 102 YouTube subscribers; no comparable data is tracked for Pixelmon.

Discord members

Knockout Party
—
Pixelmon
218.1kDown 0.8%

Pixelmon currently has 218,075 Discord members; no comparable data is tracked for Knockout Party.

How these estimates are made

Knockout Party

Knockout Party is showing no measurable concurrent players on Steam. Around 6k – 15k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixelmon

Pixelmon is estimated to have 160 – 76k players a day. Around 45k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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