Head to head
Kingdom Knights vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Kingdom Knights
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~426 | |
| September 2026 | ~426 | Down 0.2% |
| August 2026 | ~427 | |
| July 2026 | ~427 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~216.7k | Up 0.3% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Kingdom Knights
- 4.3k
- VRChat
- 130kUp 0.8%
VRChat currently has about 31× as many YouTube subscribers as Kingdom Knights — 130,000 vs 4,260.
Steam concurrent players
- Kingdom Knights
- —
- VRChat
- 52.6kDown 14%
VRChat currently has 52,630 peak concurrent Steam players; no comparable data is tracked for Kingdom Knights.
Discord members
- Kingdom Knights
- —
- VRChat
- 419.3kUp 0.8%
VRChat currently has 419,262 Discord members; no comparable data is tracked for Kingdom Knights.
Reddit members
- Kingdom Knights
- —
- VRChat
- 241.1kUp 0.6%
VRChat currently has 241,086 subreddit members; no comparable data is tracked for Kingdom Knights.
Twitch viewers
- Kingdom Knights
- —
- VRChat
- 6kDown 34%
VRChat currently has 6,007 live Twitch viewers; no comparable data is tracked for Kingdom Knights.
How these estimates are made
Kingdom Knights
Kingdom Knights is estimated to have 11 – 5k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 150k – 540k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


