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Head to head

Key to Heaven vs Tanks Blitz

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
October 2022 · 4 years ago

Daily players

5 – 18
180 – 83k

Estimated players

216Down 4.8%
128k

Available on

  • Windows
  • Windows
  • macOS
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

Key to HeavenTanks Blitz

Key to Heaven

Average monthly estimated players
MonthEstimated playersChange
November 2026~220
October 2026~220Down 0.9%
September 2026~222
August 2026~222Up 0.9%
July 2026~220—

Tanks Blitz

Average monthly estimated players
MonthEstimated playersChange
November 2026~128k
October 2026~128k
September 2026~128.1k
August 2026~128.2kUp 0.1%
July 2026~128k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Key to Heaven
1Down 50%
Tanks Blitz
—

Key to Heaven currently has 1 peak concurrent Steam players; no comparable data is tracked for Tanks Blitz.

Discord members

Key to Heaven
719Down 1.8%
Tanks Blitz
—

Key to Heaven currently has 719 Discord members; no comparable data is tracked for Tanks Blitz.

YouTube subscribers

Key to Heaven
172
Tanks Blitz
1.3m

Tanks Blitz currently has about 7442× as many YouTube subscribers as Key to Heaven — 1,280,000 vs 172.

Twitch viewers

Key to Heaven
—
Tanks Blitz
19Down 85%

Tanks Blitz currently has 19 live Twitch viewers; no comparable data is tracked for Key to Heaven.

How these estimates are made

Key to Heaven

Key to Heaven is estimated to have 5 – 18 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tanks Blitz

Tanks Blitz is estimated to have 180 – 83k players a day. Around 64k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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