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Head to head

Key to Heaven vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
December 2022 · 4 years ago

Daily players

5 – 18
55k – 190k

Estimated players

224Up 0.6%
42.4kUp 11%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Key to HeavenStalzone

Key to Heaven

Average monthly estimated players
MonthEstimated playersChange
September 2026~223Up 0.5%
August 2026~222Up 0.9%
July 2026~220

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~39.5kUp 7.3%
August 2026~36.8kUp 85%
July 2026~19.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Key to Heaven
2
Stalzone
12kDown 48%

Stalzone currently has about 5986× as many peak concurrent Steam players as Key to Heaven — 11,971 vs 2.

Discord members

Key to Heaven
736Up 0.4%
Stalzone
56.6kUp 6.7%

Stalzone currently has about 77× as many Discord members as Key to Heaven — 56,551 vs 736.

YouTube subscribers

Key to Heaven
171
Stalzone
3.4kUp 9.3%

Stalzone currently has about 20× as many YouTube subscribers as Key to Heaven — 3,400 vs 171.

Reddit members

Key to Heaven
Stalzone
3.2kUp 27%

Stalzone currently has 3,193 subreddit members; no comparable data is tracked for Key to Heaven.

Twitch viewers

Key to Heaven
Stalzone
803Down 44%

Stalzone currently has 803 live Twitch viewers; no comparable data is tracked for Key to Heaven.

How these estimates are made

Key to Heaven

Key to Heaven is estimated to have 5 – 18 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalzone

Stalzone is estimated to have 55k – 190k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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