Head to head
Key to Heaven vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
Key to Heaven
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~220 | Down 0.9% |
| September 2026 | ~222 | |
| August 2026 | ~222 | Up 0.9% |
| July 2026 | ~220 | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~39.8k | Up 2.3% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Key to Heaven
- 1Down 67%
- Stalzone
- 16kDown 8.8%
Stalzone currently has about 16032× as many peak concurrent Steam players as Key to Heaven — 16,032 vs 1.
Discord members
- Key to Heaven
- 729Down 0.8%
- Stalzone
- 58.6kUp 1.9%
Stalzone currently has about 80× as many Discord members as Key to Heaven — 58,641 vs 729.
YouTube subscribers
- Key to Heaven
- 172
- Stalzone
- 3.6kUp 6.5%
Stalzone currently has about 21× as many YouTube subscribers as Key to Heaven — 3,620 vs 172.
Reddit members
- Key to Heaven
- —
- Stalzone
- 3.8kUp 11%
Stalzone currently has 3,843 subreddit members; no comparable data is tracked for Key to Heaven.
Twitch viewers
- Key to Heaven
- —
- Stalzone
- 2.5kUp 34%
Stalzone currently has 2,465 live Twitch viewers; no comparable data is tracked for Key to Heaven.
How these estimates are made
Key to Heaven
Key to Heaven is estimated to have 3 – 9 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 42k – 150k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


