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Head to head

Key to Heaven vs Mir Korabley

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2024 · 2 years ago
October 2022 · 4 years ago

Daily players

5 – 18
83 – 290

Estimated players

216Down 4.8%
54.3kUp 0.3%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Key to HeavenMir Korabley

Key to Heaven

Average monthly estimated players
MonthEstimated playersChange
November 2026~220
October 2026~220Down 0.9%
September 2026~222
August 2026~222Up 0.9%
July 2026~220—

Mir Korabley

Average monthly estimated players
MonthEstimated playersChange
November 2026~54kDown 0.3%
October 2026~54.2kUp 0.5%
September 2026~54kUp 0.3%
August 2026~53.8k
July 2026~53.8k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Key to Heaven
1Down 50%
Mir Korabley
30Down 19%

Mir Korabley currently has about 30× as many peak concurrent Steam players as Key to Heaven — 30 vs 1.

Discord members

Key to Heaven
719Down 1.8%
Mir Korabley
22.2kDown 0.1%

Mir Korabley currently has about 31× as many Discord members as Key to Heaven — 22,247 vs 719.

YouTube subscribers

Key to Heaven
172
Mir Korabley
490k

Mir Korabley currently has about 2849× as many YouTube subscribers as Key to Heaven — 490,000 vs 172.

Twitch viewers

Key to Heaven
—
Mir Korabley
367Down 73%

Mir Korabley currently has 367 live Twitch viewers; no comparable data is tracked for Key to Heaven.

How these estimates are made

Key to Heaven

Key to Heaven is estimated to have 5 – 18 players a day. Around 7k – 18k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mir Korabley

Mir Korabley is estimated to have 83 – 290 players a day. Around 8k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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