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Head to head

Jumping Master vs Rise of Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2019 · 7 years ago
September 2018 · 8 years ago

Daily players

No population data
87 – 40k

Estimated players

9
49k

Available on

  • Windows
  • Android
  • iOS

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Jumping MasterRise of Kingdoms

Jumping Master

Average monthly estimated players
MonthEstimated playersChange
September 2026~9
August 2026~9
July 2026~9

Rise of Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~48.9kUp 0.6%
August 2026~48.7kUp 0.5%
July 2026~48.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Twitch viewers

Jumping Master
Rise of Kingdoms
7Down 36%

Rise of Kingdoms currently has 7 live Twitch viewers; no comparable data is tracked for Jumping Master.

YouTube subscribers

Jumping Master
Rise of Kingdoms
396kUp 0.8%

Rise of Kingdoms currently has 396,000 YouTube subscribers; no comparable data is tracked for Jumping Master.

How these estimates are made

Jumping Master

Jumping Master is showing no measurable concurrent players on Steam. Around 4k – 9k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rise of Kingdoms

Rise of Kingdoms is estimated to have 87 – 40k players a day. Around 29k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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