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Head to head

Jitter Games vs VRChat

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
February 2017 · 10 years ago

Daily players

No population data
130k – 460k

Estimated players

82Up 2.5%
214.1kDown 1.2%

Available on

  • Windows
  • Android
  • iOS

Platforms

Player activity

Smoothed estimated players over time.

Jitter GamesVRChat

Jitter Games

Average monthly estimated players
MonthEstimated playersChange
September 2026~78Down 1.3%
August 2026~79Down 2.5%
July 2026~81

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~215.8kDown 1.5%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Jitter Games
242Down 2.8%
VRChat
415.7kUp 1.2%

VRChat currently has about 1718× as many Discord members as Jitter Games — 415,747 vs 242.

YouTube subscribers

Jitter Games
166
VRChat
129kUp 1.6%

VRChat currently has about 777× as many YouTube subscribers as Jitter Games — 129,000 vs 166.

Steam concurrent players

Jitter Games
VRChat
38.4kDown 30%

VRChat currently has 38,428 peak concurrent Steam players; no comparable data is tracked for Jitter Games.

Reddit members

Jitter Games
VRChat
239.5kUp 0.7%

VRChat currently has 239,455 subreddit members; no comparable data is tracked for Jitter Games.

Twitch viewers

Jitter Games
VRChat
8.9kUp 6.7%

VRChat currently has 8,894 live Twitch viewers; no comparable data is tracked for Jitter Games.

How these estimates are made

Jitter Games

Jitter Games is estimated to have 1 – 320 players a day. Around 640 – 68k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

VRChat

VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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