Head to head
Ironfell vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- macOS
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Ironfell
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1 | Down 50% |
| August 2026 | ~2 | Up 100% |
| July 2026 | ~1 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~297.9k | Down 0.6% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Ironfell
- 0
- Sea of Thieves
- 4.9kDown 32%
Ironfell currently has 0 peak concurrent Steam players, while Sea of Thieves has 4,869.
Discord members
- Ironfell
- —
- Sea of Thieves
- 443.9k
Sea of Thieves currently has 443,905 Discord members; no comparable data is tracked for Ironfell.
Reddit members
- Ironfell
- —
- Sea of Thieves
- 614.6kUp 0.2%
Sea of Thieves currently has 614,650 subreddit members; no comparable data is tracked for Ironfell.
Twitch viewers
- Ironfell
- —
- Sea of Thieves
- 1.5kDown 91%
Sea of Thieves currently has 1,490 live Twitch viewers; no comparable data is tracked for Ironfell.
YouTube subscribers
- Ironfell
- —
- Sea of Thieves
- 675k
Sea of Thieves currently has 675,000 YouTube subscribers; no comparable data is tracked for Ironfell.
How these estimates are made
Ironfell
Ironfell is showing no measurable concurrent players on Steam. Around 500 – 1k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Sea of Thieves
Sea of Thieves is estimated to have 18k – 62k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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