Head to head
iRacing vs WWII Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Categories
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.1k | Down 0.1% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
WWII Online
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~5.6k | Down 1.8% |
| September 2026 | ~5.7k | |
| August 2026 | ~5.7k | Up 11% |
| July 2026 | ~5.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 1.1kUp 5.0%
- WWII Online
- 9Down 55%
iRacing currently has about 123× as many peak concurrent Steam players as WWII Online — 1,103 vs 9.
Reddit members
- iRacing
- 246.2kUp 0.8%
- WWII Online
- —
iRacing currently has 246,246 subreddit members; no comparable data is tracked for WWII Online.
Twitch viewers
- iRacing
- 1.4kDown 88%
- WWII Online
- 0
iRacing currently has 1,422 live Twitch viewers, while WWII Online has 0.
YouTube subscribers
- iRacing
- 288kUp 0.7%
- WWII Online
- 22.2k
iRacing currently has about 13× as many YouTube subscribers as WWII Online — 288,000 vs 22,200.
Discord members
- iRacing
- —
- WWII Online
- 12.6kUp 0.1%
WWII Online currently has 12,598 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
WWII Online
WWII Online is estimated to have 23 – 79 players a day. Around 88k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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