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Head to head

iRacing vs WWII Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
June 2001 · 25 years ago

Daily players

2k – 8k
23 – 79

Estimated players

55.1kUp 0.5%
5.6kDown 1.1%

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

iRacingWWII Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1kDown 0.1%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

WWII Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~5.6kDown 1.8%
September 2026~5.7k
August 2026~5.7kUp 11%
July 2026~5.2k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
1.1kUp 5.0%
WWII Online
9Down 55%

iRacing currently has about 123× as many peak concurrent Steam players as WWII Online — 1,103 vs 9.

Reddit members

iRacing
246.2kUp 0.8%
WWII Online
—

iRacing currently has 246,246 subreddit members; no comparable data is tracked for WWII Online.

Twitch viewers

iRacing
1.4kDown 88%
WWII Online
0

iRacing currently has 1,422 live Twitch viewers, while WWII Online has 0.

YouTube subscribers

iRacing
288kUp 0.7%
WWII Online
22.2k

iRacing currently has about 13× as many YouTube subscribers as WWII Online — 288,000 vs 22,200.

Discord members

iRacing
—
WWII Online
12.6kUp 0.1%

WWII Online currently has 12,598 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

WWII Online

WWII Online is estimated to have 23 – 79 players a day. Around 88k – 220k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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