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Head to head

iRacing vs World Leaders

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
November 2023 · 3 years ago

Daily players

2k – 7k
No population data

Estimated players

54.8kUp 0.5%
2.7kUp 0.3%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

iRacingWorld Leaders

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.7kUp 0.2%
August 2026~54.6k
July 2026~54.6k

World Leaders

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.7k
August 2026~2.7k
July 2026~2.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
704Down 37%
World Leaders

iRacing currently has 704 peak concurrent Steam players; no comparable data is tracked for World Leaders.

Reddit members

iRacing
244.2kUp 0.8%
World Leaders

iRacing currently has 244,154 subreddit members; no comparable data is tracked for World Leaders.

Twitch viewers

iRacing
1.1kDown 66%
World Leaders

iRacing currently has 1,061 live Twitch viewers; no comparable data is tracked for World Leaders.

YouTube subscribers

iRacing
286kUp 0.4%
World Leaders
19.2k

iRacing currently has about 15× as many YouTube subscribers as World Leaders — 286,000 vs 19,200.

Discord members

iRacing
World Leaders
3.6kDown 0.4%

World Leaders currently has 3,632 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

World Leaders

World Leaders is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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