Head to head
iRacing vs Wolf Tales: Online RPG Sim
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.4k | Up 0.4% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Wolf Tales: Online RPG Sim
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.4k | Up 0.4% |
| September 2026 | ~1.4k | Up 0.4% |
| August 2026 | ~1.4k | Up 0.2% |
| July 2026 | ~1.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 790Up 13%
- Wolf Tales: Online RPG Sim
- —
iRacing currently has 790 peak concurrent Steam players; no comparable data is tracked for Wolf Tales: Online RPG Sim.
Reddit members
- iRacing
- 247.4kUp 0.7%
- Wolf Tales: Online RPG Sim
- —
iRacing currently has 247,398 subreddit members; no comparable data is tracked for Wolf Tales: Online RPG Sim.
Twitch viewers
- iRacing
- 3kUp 57%
- Wolf Tales: Online RPG Sim
- 0
iRacing currently has 3,035 live Twitch viewers, while Wolf Tales: Online RPG Sim has 0.
YouTube subscribers
- iRacing
- 289kUp 0.3%
- Wolf Tales: Online RPG Sim
- —
iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Wolf Tales: Online RPG Sim.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 10k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Wolf Tales: Online RPG Sim
Wolf Tales: Online RPG Sim is estimated to have 69 – 32k players a day. Around 13k – 1m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
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From the same developers or publishers.



