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Head to head

iRacing vs Warcos

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
January 2022 · 5 years ago

Daily players

2k – 7k
No population data

Estimated players

55.3kUp 0.2%
16Down 6.9%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingWarcos

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.4kUp 0.4%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Warcos

Average monthly estimated players
MonthEstimated playersChange
October 2026~17
September 2026~17Up 6.3%
August 2026~16Up 14%
July 2026~14—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
670Down 31%
Warcos
—

iRacing currently has 670 peak concurrent Steam players; no comparable data is tracked for Warcos.

Reddit members

iRacing
247.3kUp 0.7%
Warcos
—

iRacing currently has 247,291 subreddit members; no comparable data is tracked for Warcos.

Twitch viewers

iRacing
1.4kDown 70%
Warcos
—

iRacing currently has 1,446 live Twitch viewers; no comparable data is tracked for Warcos.

YouTube subscribers

iRacing
289kUp 0.3%
Warcos
36

iRacing currently has about 8028× as many YouTube subscribers as Warcos — 289,000 vs 36.

Discord members

iRacing
—
Warcos
29

Warcos currently has 29 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Warcos

Warcos is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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