Head to head
iRacing vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55k | Down 0.2% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~214.4k | Down 0.8% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 755Down 17%
- VRChat
- 36.7kDown 40%
VRChat currently has about 49× as many peak concurrent Steam players as iRacing — 36,739 vs 755.
Reddit members
- iRacing
- 246.2kUp 0.8%
- VRChat
- 241.1kUp 0.6%
iRacing and VRChat are nearly even on subreddit members — 246,178 vs 241,104.
Twitch viewers
- iRacing
- 1.4kDown 40%
- VRChat
- 6.7kDown 23%
VRChat currently has about 4.9× as many live Twitch viewers as iRacing — 6,695 vs 1,360.
YouTube subscribers
- iRacing
- 288kUp 0.7%
- VRChat
- 130kUp 0.8%
iRacing currently has about 2.2× as many YouTube subscribers as VRChat — 288,000 vs 130,000.
Discord members
- iRacing
- —
- VRChat
- 419.3kUp 0.8%
VRChat currently has 419,262 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 130k – 460k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


