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Head to head

iRacing vs True Idle Simulator 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
February 2025 · 2 years ago

Daily players

2k – 9k
5 – 18

Estimated players

55.6kUp 1.3%
2Up 26%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingTrue Idle Simulator 2

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

True Idle Simulator 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
519Down 43%
True Idle Simulator 2
1Down 50%

iRacing currently has about 519× as many peak concurrent Steam players as True Idle Simulator 2 — 519 vs 1.

Reddit members

iRacing
245.6kUp 0.7%
True Idle Simulator 2
—

iRacing currently has 245,557 subreddit members; no comparable data is tracked for True Idle Simulator 2.

Twitch viewers

iRacing
788Down 71%
True Idle Simulator 2
—

iRacing currently has 788 live Twitch viewers; no comparable data is tracked for True Idle Simulator 2.

YouTube subscribers

iRacing
288kUp 0.7%
True Idle Simulator 2
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for True Idle Simulator 2.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

True Idle Simulator 2

True Idle Simulator 2 is estimated to have 5 – 18 players a day. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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