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Head to head

iRacing vs Toontown Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
June 2003 · 23 years ago

Daily players

2k – 7k
93 – 43k

Estimated players

55.1kUp 0.2%
3.8kDown 0.1%

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

iRacingToontown Online

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Toontown Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~3.8kUp 0.2%
September 2026~3.8kUp 0.7%
August 2026~3.7kUp 0.5%
July 2026~3.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
800Down 12%
Toontown Online
—

iRacing currently has 800 peak concurrent Steam players; no comparable data is tracked for Toontown Online.

Reddit members

iRacing
247kUp 0.7%
Toontown Online
37.6kUp 0.4%

iRacing currently has about 6.6× as many subreddit members as Toontown Online — 246,987 vs 37,606.

Twitch viewers

iRacing
3.1kUp 47%
Toontown Online
66Down 12%

iRacing currently has about 48× as many live Twitch viewers as Toontown Online — 3,146 vs 66.

YouTube subscribers

iRacing
289kUp 0.7%
Toontown Online
—

iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for Toontown Online.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Toontown Online

Toontown Online is estimated to have 93 – 43k players a day. Around 36k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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