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Head to head

iRacing vs They Remain

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
December 2025 · 9 months ago

Daily players

2k – 9k
0 – 16

Estimated players

55.6kUp 1.3%
2

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingThey Remain

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

They Remain

Average monthly estimated players
MonthEstimated playersChange
September 2026~3
August 2026~3
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
519Down 43%
They Remain
—

iRacing currently has 519 peak concurrent Steam players; no comparable data is tracked for They Remain.

Reddit members

iRacing
245.6kUp 0.7%
They Remain
—

iRacing currently has 245,557 subreddit members; no comparable data is tracked for They Remain.

Twitch viewers

iRacing
788Down 71%
They Remain
—

iRacing currently has 788 live Twitch viewers; no comparable data is tracked for They Remain.

YouTube subscribers

iRacing
288kUp 0.7%
They Remain
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for They Remain.

Discord members

iRacing
—
They Remain
6Down 14%

They Remain currently has 6 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

They Remain

They Remain is estimated to have 0 – 16 players a day. Around 50 – 8k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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