Head to head
iRacing vs The Exclusion Zone Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
The Exclusion Zone Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~50 | Up 6.4% |
| July 2026 | ~47 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 775Up 8.4%
- The Exclusion Zone Online
- —
iRacing currently has 775 peak concurrent Steam players; no comparable data is tracked for The Exclusion Zone Online.
Reddit members
- iRacing
- 242.6kUp 0.2%
- The Exclusion Zone Online
- —
iRacing currently has 242,621 subreddit members; no comparable data is tracked for The Exclusion Zone Online.
Twitch viewers
- iRacing
- 2.3kDown 14%
- The Exclusion Zone Online
- —
iRacing currently has 2,328 live Twitch viewers; no comparable data is tracked for The Exclusion Zone Online.
YouTube subscribers
- iRacing
- 286kUp 0.4%
- The Exclusion Zone Online
- 153
iRacing currently has about 1869× as many YouTube subscribers as The Exclusion Zone Online — 286,000 vs 153.
Discord members
- iRacing
- —
- The Exclusion Zone Online
- 133
The Exclusion Zone Online currently has 133 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
The Exclusion Zone Online
The Exclusion Zone Online is estimated to have 0 – 190 players a day. Around 400 – 46k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


