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Head to head

iRacing vs Test Drive Unlimited 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
February 2011 · 16 years ago

Daily players

2k – 9k
45 – 160

Estimated players

55.6kUp 1.3%
701Down 0.4%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

iRacingTest Drive Unlimited 2

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Test Drive Unlimited 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~700Down 3.6%
August 2026~726Up 25%
July 2026~583—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
702Down 23%
Test Drive Unlimited 2
6Down 60%

iRacing currently has about 117× as many peak concurrent Steam players as Test Drive Unlimited 2 — 702 vs 6.

Reddit members

iRacing
245.6kUp 0.7%
Test Drive Unlimited 2
—

iRacing currently has 245,601 subreddit members; no comparable data is tracked for Test Drive Unlimited 2.

Twitch viewers

iRacing
1.5kDown 47%
Test Drive Unlimited 2
1Down 67%

iRacing currently has about 1463× as many live Twitch viewers as Test Drive Unlimited 2 — 1,463 vs 1.

YouTube subscribers

iRacing
288kUp 0.7%
Test Drive Unlimited 2
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Test Drive Unlimited 2.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Test Drive Unlimited 2

Test Drive Unlimited 2 is estimated to have 45 – 160 players a day. Around 150k – 370k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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