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Head to head

iRacing vs Tale of Fortune

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
May 2019 · 7 years ago

Daily players

2k – 8k
No population data

Estimated players

55.5kDown 2.1%
3

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingTale of Fortune

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.1k
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Tale of Fortune

Average monthly estimated players
MonthEstimated playersChange
October 2026~3
September 2026~3
August 2026~3
July 2026~3—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
871Up 3.8%
Tale of Fortune
—

iRacing currently has 871 peak concurrent Steam players; no comparable data is tracked for Tale of Fortune.

Reddit members

iRacing
246.1kUp 0.8%
Tale of Fortune
—

iRacing currently has 246,071 subreddit members; no comparable data is tracked for Tale of Fortune.

Twitch viewers

iRacing
1.6kDown 47%
Tale of Fortune
—

iRacing currently has 1,572 live Twitch viewers; no comparable data is tracked for Tale of Fortune.

YouTube subscribers

iRacing
288kUp 0.7%
Tale of Fortune
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Tale of Fortune.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Tale of Fortune

Tale of Fortune is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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