Head to head
iRacing vs SurrounDead Poly Construction
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~55.3k | Up 0.2% |
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
SurrounDead Poly Construction
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~22 | Down 8.3% |
| September 2026 | ~24 | Up 9.1% |
| August 2026 | ~22 | Up 4.8% |
| July 2026 | ~21 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 593Down 37%
- SurrounDead Poly Construction
- 1Down 50%
iRacing currently has about 593× as many peak concurrent Steam players as SurrounDead Poly Construction — 593 vs 1.
Reddit members
- iRacing
- 246.9kUp 0.7%
- SurrounDead Poly Construction
- —
iRacing currently has 246,927 subreddit members; no comparable data is tracked for SurrounDead Poly Construction.
Twitch viewers
- iRacing
- 1.3kDown 91%
- SurrounDead Poly Construction
- 0
iRacing currently has 1,298 live Twitch viewers, while SurrounDead Poly Construction has 0.
YouTube subscribers
- iRacing
- 289kUp 0.7%
- SurrounDead Poly Construction
- —
iRacing currently has 289,000 YouTube subscribers; no comparable data is tracked for SurrounDead Poly Construction.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
SurrounDead Poly Construction
SurrounDead Poly Construction is estimated to have 5 – 18 players a day. Around 7k – 19k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


