Head to head
iRacing vs Soul's Remnant
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Soul's Remnant
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~7.6k | Up 76% |
| August 2026 | ~4.3k | Up 386% |
| July 2026 | ~893 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 683Down 10%
- Soul's Remnant
- 1kDown 81%
Soul's Remnant currently has about 1.5× as many peak concurrent Steam players as iRacing — 1,041 vs 683.
Reddit members
- iRacing
- 245.2kUp 0.7%
- Soul's Remnant
- 945Up 88%
iRacing currently has about 259× as many subreddit members as Soul's Remnant — 245,170 vs 945.
Twitch viewers
- iRacing
- 1.4kDown 36%
- Soul's Remnant
- —
iRacing currently has 1,443 live Twitch viewers; no comparable data is tracked for Soul's Remnant.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Soul's Remnant
- 620Up 14%
iRacing currently has about 463× as many YouTube subscribers as Soul's Remnant — 287,000 vs 620.
Discord members
- iRacing
- —
- Soul's Remnant
- 16.7kUp 89%
Soul's Remnant currently has 16,689 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Soul's Remnant
Soul's Remnant is estimated to have 3k – 11k players a day. Around 45k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


