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Head to head

iRacing vs Socialize: Poly

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
May 2022 · 4 years ago

Daily players

2k – 8k
No population data

Estimated players

55.3kUp 0.4%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingSocialize: Poly

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Socialize: Poly

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
810Up 14%
Socialize: Poly

iRacing currently has 810 peak concurrent Steam players; no comparable data is tracked for Socialize: Poly.

Reddit members

iRacing
244.8kUp 0.8%
Socialize: Poly

iRacing currently has 244,758 subreddit members; no comparable data is tracked for Socialize: Poly.

Twitch viewers

iRacing
1.1kDown 59%
Socialize: Poly

iRacing currently has 1,124 live Twitch viewers; no comparable data is tracked for Socialize: Poly.

YouTube subscribers

iRacing
287kUp 0.3%
Socialize: Poly

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Socialize: Poly.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Socialize: Poly

Not enough data collected to estimate this game yet.

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From the same developers or publishers.