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Head to head

iRacing vs Shadowbane

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
March 2005 · 22 years ago

Daily players

2k – 8k
No population data

Estimated players

55.1kUp 0.4%
45

Available on

  • Windows
  • Windows
  • macOS

Player activity

Smoothed estimated players over time.

iRacingShadowbane

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 0.9%
August 2026~54.6k
July 2026~54.6k—

Shadowbane

Average monthly estimated players
MonthEstimated playersChange
September 2026~45
August 2026~45
July 2026~45—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
717Up 6.4%
Shadowbane
—

iRacing currently has 717 peak concurrent Steam players; no comparable data is tracked for Shadowbane.

Reddit members

iRacing
245.5kUp 0.7%
Shadowbane
—

iRacing currently has 245,484 subreddit members; no comparable data is tracked for Shadowbane.

Twitch viewers

iRacing
1.9kDown 18%
Shadowbane
2

iRacing currently has about 927× as many live Twitch viewers as Shadowbane — 1,853 vs 2.

YouTube subscribers

iRacing
288kUp 0.7%
Shadowbane
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Shadowbane.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Shadowbane

Shadowbane is showing no measurable concurrent players on Steam. Around 14k – 36k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.