Head to head
iRacing vs Screeps: World
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
- Linux
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 0.9% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Screeps: World
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~3.1k | Up 1.8% |
| August 2026 | ~3k | Down 0.2% |
| July 2026 | ~3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 625Down 12%
- Screeps: World
- 81Up 69%
iRacing currently has about 7.7× as many peak concurrent Steam players as Screeps: World — 625 vs 81.
Reddit members
- iRacing
- 244.7kUp 0.8%
- Screeps: World
- 5.3kUp 0.2%
iRacing currently has about 47× as many subreddit members as Screeps: World — 244,742 vs 5,251.
Twitch viewers
- iRacing
- 937Down 66%
- Screeps: World
- 0
iRacing currently has 937 live Twitch viewers, while Screeps: World has 0.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Screeps: World
- 1.4k
iRacing currently has about 205× as many YouTube subscribers as Screeps: World — 287,000 vs 1,400.
Discord members
- iRacing
- —
- Screeps: World
- 7.2k
Screeps: World currently has 7,151 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Screeps: World
Screeps: World is estimated to have 200 – 700 players a day. Around 53k – 130k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


