Head to head
iRacing vs Rune Jade
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Rune Jade
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | — | — |
| August 2026 | — | — |
| July 2026 | — | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 741Down 39%
- Rune Jade
- —
iRacing currently has 741 peak concurrent Steam players; no comparable data is tracked for Rune Jade.
Reddit members
- iRacing
- 245.4kUp 0.8%
- Rune Jade
- —
iRacing currently has 245,403 subreddit members; no comparable data is tracked for Rune Jade.
Twitch viewers
- iRacing
- 1.7kDown 32%
- Rune Jade
- 0
iRacing currently has 1,719 live Twitch viewers, while Rune Jade has 0.
YouTube subscribers
- iRacing
- 288kUp 0.7%
- Rune Jade
- —
iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Rune Jade.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 11k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rune Jade
Rune Jade is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


