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Head to head

iRacing vs Rune Jade

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
August 2000 · 26 years ago

Daily players

3k – 11k
6 – 3k

Estimated players

55.3kUp 0.4%

Available on

  • Windows

Platforms

Player activity

Smoothed estimated players over time.

iRacingRune Jade

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Rune Jade

Average monthly estimated players
MonthEstimated playersChange
September 2026
August 2026
July 2026

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
741Down 39%
Rune Jade

iRacing currently has 741 peak concurrent Steam players; no comparable data is tracked for Rune Jade.

Reddit members

iRacing
245.4kUp 0.8%
Rune Jade

iRacing currently has 245,403 subreddit members; no comparable data is tracked for Rune Jade.

Twitch viewers

iRacing
1.7kDown 32%
Rune Jade
0

iRacing currently has 1,719 live Twitch viewers, while Rune Jade has 0.

YouTube subscribers

iRacing
288kUp 0.7%
Rune Jade

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Rune Jade.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 11k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rune Jade

Rune Jade is estimated to have 6 – 3k players a day. Around 8k – 740k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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