Head to head
iRacing vs Romance of the Three Kingdoms
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~54.8k | Up 0.4% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Romance of the Three Kingdoms
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~4 | Down 20% |
| August 2026 | ~5 | Up 25% |
| July 2026 | ~4 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 865Up 3.8%
- Romance of the Three Kingdoms
- —
iRacing currently has 865 peak concurrent Steam players; no comparable data is tracked for Romance of the Three Kingdoms.
Reddit members
- iRacing
- 244.3kUp 0.8%
- Romance of the Three Kingdoms
- —
iRacing currently has 244,258 subreddit members; no comparable data is tracked for Romance of the Three Kingdoms.
Twitch viewers
- iRacing
- 2.1kDown 19%
- Romance of the Three Kingdoms
- 0
iRacing currently has 2,128 live Twitch viewers, while Romance of the Three Kingdoms has 0.
YouTube subscribers
- iRacing
- 286k
- Romance of the Three Kingdoms
- —
iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Romance of the Three Kingdoms.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Romance of the Three Kingdoms
Romance of the Three Kingdoms is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


