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Head to head

iRacing vs Rogalia

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
December 2016 · 10 years ago

Daily players

2k – 8k
18 – 62

Estimated players

55.3kUp 0.4%
116

Available on

  • Windows
  • Windows
  • macOS
  • Linux

Developers

Player activity

Smoothed estimated players over time.

iRacingRogalia

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 0.9%
August 2026~54.6k
July 2026~54.6k

Rogalia

Average monthly estimated players
MonthEstimated playersChange
September 2026~115
August 2026~115Up 17%
July 2026~98

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
625Down 12%
Rogalia
7Up 17%

iRacing currently has about 89× as many peak concurrent Steam players as Rogalia — 625 vs 7.

Reddit members

iRacing
244.7kUp 0.8%
Rogalia

iRacing currently has 244,732 subreddit members; no comparable data is tracked for Rogalia.

Twitch viewers

iRacing
937Down 66%
Rogalia

iRacing currently has 937 live Twitch viewers; no comparable data is tracked for Rogalia.

YouTube subscribers

iRacing
287kUp 0.3%
Rogalia
216Up 0.9%

iRacing currently has about 1329× as many YouTube subscribers as Rogalia — 287,000 vs 216.

Discord members

iRacing
Rogalia
146Down 2.7%

Rogalia currently has 146 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Rogalia

Rogalia is estimated to have 18 – 62 players a day. Around 17k – 42k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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