Head to head
iRacing vs RF Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
RF Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~239 | Up 59% |
| July 2026 | ~150 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 691Down 11%
- RF Online
- —
iRacing currently has 691 peak concurrent Steam players; no comparable data is tracked for RF Online.
Reddit members
- iRacing
- 243.8kUp 0.8%
- RF Online
- 1.2kUp 1.6%
iRacing currently has about 197× as many subreddit members as RF Online — 243,750 vs 1,238.
Twitch viewers
- iRacing
- 1.4kDown 46%
- RF Online
- 1.1kUp 820%
iRacing currently has about 1.2× as many live Twitch viewers as RF Online — 1,355 vs 1,132.
YouTube subscribers
- iRacing
- 286kUp 0.4%
- RF Online
- —
iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for RF Online.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
RF Online
RF Online is estimated to have 99 – 46k players a day. Around 20k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


