Head to head
iRacing vs Rage of Sage Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Rage of Sage Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~749 | Down 0.3% |
| August 2026 | ~751 | Down 0.1% |
| July 2026 | ~752 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 810Up 14%
- Rage of Sage Online
- —
iRacing currently has 810 peak concurrent Steam players; no comparable data is tracked for Rage of Sage Online.
Reddit members
- iRacing
- 244.8kUp 0.8%
- Rage of Sage Online
- —
iRacing currently has 244,758 subreddit members; no comparable data is tracked for Rage of Sage Online.
Twitch viewers
- iRacing
- 1.1kDown 59%
- Rage of Sage Online
- —
iRacing currently has 1,124 live Twitch viewers; no comparable data is tracked for Rage of Sage Online.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Rage of Sage Online
- 95
iRacing currently has about 3021× as many YouTube subscribers as Rage of Sage Online — 287,000 vs 95.
Discord members
- iRacing
- —
- Rage of Sage Online
- 3.4kUp 0.1%
Rage of Sage Online currently has 3,434 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Rage of Sage Online
Rage of Sage Online is estimated to have 2 – 900 players a day. Around 1k – 140k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


