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Head to head

iRacing vs Race for Tuning

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
April 2019 · 7 years ago

Daily players

2k – 6k
3 – 9

Estimated players

54.9k
52Up 0.8%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

iRacingRace for Tuning

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Race for Tuning

Average monthly estimated players
MonthEstimated playersChange
September 2026~52
August 2026~52Up 18%
July 2026~44

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
1.2kUp 67%
Race for Tuning
0

iRacing currently has 1,195 peak concurrent Steam players, while Race for Tuning has 0.

Reddit members

iRacing
245.3kUp 0.8%
Race for Tuning

iRacing currently has 245,341 subreddit members; no comparable data is tracked for Race for Tuning.

Twitch viewers

iRacing
2.4kUp 87%
Race for Tuning

iRacing currently has 2,397 live Twitch viewers; no comparable data is tracked for Race for Tuning.

YouTube subscribers

iRacing
287kUp 0.3%
Race for Tuning

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Race for Tuning.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Race for Tuning

Race for Tuning is estimated to have 3 – 9 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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