Head to head
iRacing vs Pyxole
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Pyxole
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2 | |
| July 2026 | ~2 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 775Up 8.4%
- Pyxole
- —
iRacing currently has 775 peak concurrent Steam players; no comparable data is tracked for Pyxole.
Reddit members
- iRacing
- 242.6kUp 0.2%
- Pyxole
- —
iRacing currently has 242,639 subreddit members; no comparable data is tracked for Pyxole.
Twitch viewers
- iRacing
- 2.3kDown 14%
- Pyxole
- —
iRacing currently has 2,328 live Twitch viewers; no comparable data is tracked for Pyxole.
YouTube subscribers
- iRacing
- 286kUp 0.4%
- Pyxole
- 2
iRacing currently has about 143000× as many YouTube subscribers as Pyxole — 286,000 vs 2.
Discord members
- iRacing
- —
- Pyxole
- 6
Pyxole currently has 6 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 3k – 9k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pyxole
Pyxole is estimated to have 0 – 19 players a day. Around 48 – 8k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


