Head to head
iRacing vs Polywar
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Polywar
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~54 | |
| August 2026 | ~54 | Up 20% |
| July 2026 | ~45 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 451Down 45%
- Polywar
- 2Up 100%
iRacing currently has about 226× as many peak concurrent Steam players as Polywar — 451 vs 2.
Reddit members
- iRacing
- 244.6kUp 0.7%
- Polywar
- —
iRacing currently has 244,600 subreddit members; no comparable data is tracked for Polywar.
Twitch viewers
- iRacing
- 741Down 75%
- Polywar
- 0Down 100%
iRacing currently has 741 live Twitch viewers, while Polywar has 0.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Polywar
- —
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Polywar.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Polywar
Polywar is estimated to have 5 – 18 players a day. Around 16k – 41k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


