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Head to head

iRacing vs Polygon

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
March 2020 · 7 years ago

Daily players

2k – 5k
350 – 1k

Estimated players

54.5kDown 3.8%
6.8kUp 0.8%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

iRacingPolygon

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55kUp 0.9%
August 2026~54.6k
July 2026~54.6k

Polygon

Average monthly estimated players
MonthEstimated playersChange
September 2026~6.6kUp 1.4%
August 2026~6.5k
July 2026~6.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
665Down 18%
Polygon
146Down 4.6%

iRacing currently has about 4.6× as many peak concurrent Steam players as Polygon — 665 vs 146.

Reddit members

iRacing
244.9kUp 0.8%
Polygon

iRacing currently has 244,915 subreddit members; no comparable data is tracked for Polygon.

Twitch viewers

iRacing
2.6kUp 38%
Polygon
0Down 100%

iRacing currently has 2,625 live Twitch viewers, while Polygon has 0.

YouTube subscribers

iRacing
287kUp 0.3%
Polygon

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Polygon.

Discord members

iRacing
Polygon
10.6k

Polygon currently has 10,577 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 5k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Polygon

Polygon is estimated to have 350 – 1k players a day. Around 610k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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