Head to head
iRacing vs Pokémon Blaze Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.5k | |
| July 2026 | ~54.6k | — |
Pokémon Blaze Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~16 | Up 23% |
| July 2026 | ~13 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 714Down 36%
- Pokémon Blaze Online
- —
iRacing currently has 714 peak concurrent Steam players; no comparable data is tracked for Pokémon Blaze Online.
Reddit members
- iRacing
- 242.7kUp 0.2%
- Pokémon Blaze Online
- 152
iRacing currently has about 1597× as many subreddit members as Pokémon Blaze Online — 242,729 vs 152.
Twitch viewers
- iRacing
- 1.5kDown 52%
- Pokémon Blaze Online
- 0
iRacing currently has 1,484 live Twitch viewers, while Pokémon Blaze Online has 0.
YouTube subscribers
- iRacing
- 286kUp 0.4%
- Pokémon Blaze Online
- —
iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Pokémon Blaze Online.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pokémon Blaze Online
Pokémon Blaze Online is estimated to have 2 – 720 players a day. Around 2k – 210k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.


