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Head to head

iRacing vs PokeMMO

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
March 2012 · 14 years ago

Daily players

2k – 6k
160 – 74k

Estimated players

54.4kUp 0.1%
57.7kUp 4.2%

Available on

  • Windows
  • Windows
  • macOS
  • Linux
  • Android

Developers

Player activity

Smoothed estimated players over time.

iRacingPokeMMO

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.5kDown 0.2%
August 2026~54.6k
July 2026~54.6k

PokeMMO

Average monthly estimated players
MonthEstimated playersChange
September 2026~57.7kUp 2.7%
August 2026~56.2kDown 0.2%
July 2026~56.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
742Down 16%
PokeMMO

iRacing currently has 742 peak concurrent Steam players; no comparable data is tracked for PokeMMO.

Reddit members

iRacing
244kUp 0.8%
PokeMMO
108.8kUp 1.0%

iRacing currently has about 2.2× as many subreddit members as PokeMMO — 243,966 vs 108,771.

Twitch viewers

iRacing
1.8kDown 22%
PokeMMO
193Down 74%

iRacing currently has about 9.3× as many live Twitch viewers as PokeMMO — 1,790 vs 193.

YouTube subscribers

iRacing
286kUp 0.4%
PokeMMO

iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for PokeMMO.

Discord members

iRacing
PokeMMO
161.3kUp 0.9%

PokeMMO currently has 161,266 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 6k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

PokeMMO

PokeMMO is estimated to have 160 – 74k players a day. Around 47k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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