Head to head
iRacing vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 0.9% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~31.1k | Up 2.2% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 1.1kDown 3.2%
- Pixel Worlds
- 675Up 54%
iRacing currently has about 1.6× as many peak concurrent Steam players as Pixel Worlds — 1,050 vs 675.
Reddit members
- iRacing
- 244.4kUp 0.8%
- Pixel Worlds
- 4.3kUp 0.8%
iRacing currently has about 56× as many subreddit members as Pixel Worlds — 244,353 vs 4,348.
Twitch viewers
- iRacing
- 12kUp 320%
- Pixel Worlds
- 16
iRacing currently has about 750× as many live Twitch viewers as Pixel Worlds — 11,994 vs 16.
YouTube subscribers
- iRacing
- 286k
- Pixel Worlds
- 138k
iRacing currently has about 2.1× as many YouTube subscribers as Pixel Worlds — 286,000 vs 138,000.
Discord members
- iRacing
- —
- Pixel Worlds
- 63.4kDown 1.2%
Pixel Worlds currently has 63,387 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 6k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


