Head to head
iRacing vs Pirates of Everseas
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Pirates of Everseas
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~82 | Up 1.2% |
| August 2026 | ~81 | Up 200% |
| July 2026 | ~27 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 669Down 27%
- Pirates of Everseas
- 6Down 45%
iRacing currently has about 112× as many peak concurrent Steam players as Pirates of Everseas — 669 vs 6.
Reddit members
- iRacing
- 245.2kUp 0.8%
- Pirates of Everseas
- —
iRacing currently has 245,237 subreddit members; no comparable data is tracked for Pirates of Everseas.
Twitch viewers
- iRacing
- 599Down 86%
- Pirates of Everseas
- —
iRacing currently has 599 live Twitch viewers; no comparable data is tracked for Pirates of Everseas.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Pirates of Everseas
- —
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Pirates of Everseas.
Discord members
- iRacing
- —
- Pirates of Everseas
- 289Down 1.0%
Pirates of Everseas currently has 289 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pirates of Everseas
Pirates of Everseas is estimated to have 30 – 110 players a day. Around 5k – 13k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


