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Head to head

iRacing vs Pirate Souls

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
July 2022 · 4 years ago

Daily players

2k – 8k
5 – 18

Estimated players

55.3kUp 0.4%
231Down 0.3%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

iRacingPirate Souls

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

Pirate Souls

Average monthly estimated players
MonthEstimated playersChange
September 2026~226Up 0.9%
August 2026~224Up 0.9%
July 2026~222

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
810Up 14%
Pirate Souls
2Up 100%

iRacing currently has about 405× as many peak concurrent Steam players as Pirate Souls — 810 vs 2.

Reddit members

iRacing
244.8kUp 0.8%
Pirate Souls

iRacing currently has 244,758 subreddit members; no comparable data is tracked for Pirate Souls.

Twitch viewers

iRacing
1.1kDown 59%
Pirate Souls

iRacing currently has 1,124 live Twitch viewers; no comparable data is tracked for Pirate Souls.

YouTube subscribers

iRacing
287kUp 0.3%
Pirate Souls

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Pirate Souls.

Discord members

iRacing
Pirate Souls
787Up 0.4%

Pirate Souls currently has 787 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pirate Souls

Pirate Souls is estimated to have 5 – 18 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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