Head to head
iRacing vs Pirate Souls
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.1k | Up 1.0% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Pirate Souls
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~226 | Up 0.9% |
| August 2026 | ~224 | Up 0.9% |
| July 2026 | ~222 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 810Up 14%
- Pirate Souls
- 2Up 100%
iRacing currently has about 405× as many peak concurrent Steam players as Pirate Souls — 810 vs 2.
Reddit members
- iRacing
- 244.8kUp 0.8%
- Pirate Souls
- —
iRacing currently has 244,758 subreddit members; no comparable data is tracked for Pirate Souls.
Twitch viewers
- iRacing
- 1.1kDown 59%
- Pirate Souls
- —
iRacing currently has 1,124 live Twitch viewers; no comparable data is tracked for Pirate Souls.
YouTube subscribers
- iRacing
- 287kUp 0.3%
- Pirate Souls
- —
iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for Pirate Souls.
Discord members
- iRacing
- —
- Pirate Souls
- 787Up 0.4%
Pirate Souls currently has 787 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pirate Souls
Pirate Souls is estimated to have 5 – 18 players a day. Around 4k – 11k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


