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Head to head

iRacing vs Piercing Blow

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
November 2015 · 11 years ago

Daily players

3k – 9k
No population data

Estimated players

56.2kUp 1.8%
160Down 0.4%

Available on

  • Windows
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

iRacingPiercing Blow

iRacing

Average monthly estimated players
MonthEstimated playersChange
October 2026~55.3kUp 0.3%
September 2026~55.2kUp 1.1%
August 2026~54.6k
July 2026~54.6k—

Piercing Blow

Average monthly estimated players
MonthEstimated playersChange
October 2026~161
September 2026~161
August 2026~161Up 0.6%
July 2026~160—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
1kUp 72%
Piercing Blow
0Down 100%

iRacing currently has 1,024 peak concurrent Steam players, while Piercing Blow has 0.

Reddit members

iRacing
246.7kUp 0.7%
Piercing Blow
—

iRacing currently has 246,663 subreddit members; no comparable data is tracked for Piercing Blow.

Twitch viewers

iRacing
7.4kUp 404%
Piercing Blow
—

iRacing currently has 7,406 live Twitch viewers; no comparable data is tracked for Piercing Blow.

YouTube subscribers

iRacing
288kUp 0.3%
Piercing Blow
—

iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Piercing Blow.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Piercing Blow

Piercing Blow is showing no measurable concurrent players on Steam. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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