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Head to head

iRacing vs Phantasy Star Online 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
July 2012 · 14 years ago

Daily players

3k – 11k
2k – 8k

Estimated players

55.3kUp 0.4%
14.3k

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

iRacingPhantasy Star Online 2

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k—

Phantasy Star Online 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~14.3k
August 2026~14.4kUp 14%
July 2026~12.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
751Down 38%
Phantasy Star Online 2
949Down 8.7%

Phantasy Star Online 2 currently has about 1.3× as many peak concurrent Steam players as iRacing — 949 vs 751.

Reddit members

iRacing
245.4kUp 0.8%
Phantasy Star Online 2
69.2kUp 0.1%

iRacing currently has about 3.5× as many subreddit members as Phantasy Star Online 2 — 245,420 vs 69,187.

Twitch viewers

iRacing
2.5kDown 3.3%
Phantasy Star Online 2
—

iRacing currently has 2,453 live Twitch viewers; no comparable data is tracked for Phantasy Star Online 2.

YouTube subscribers

iRacing
288kUp 0.7%
Phantasy Star Online 2
44.8k

iRacing currently has about 6.4× as many YouTube subscribers as Phantasy Star Online 2 — 288,000 vs 44,800.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 11k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Phantasy Star Online 2

Phantasy Star Online 2 is estimated to have 2k – 8k players a day. Around 430k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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