Head to head
iRacing vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~95.4k | Down 0.5% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 691Down 2.8%
- New World: Aeternum
- 487Down 1.0%
iRacing currently has about 1.4× as many peak concurrent Steam players as New World: Aeternum — 691 vs 487.
Reddit members
- iRacing
- 243.5kUp 0.7%
- New World: Aeternum
- 305.9k
New World: Aeternum currently has about 1.3× as many subreddit members as iRacing — 305,911 vs 243,475.
Twitch viewers
- iRacing
- 1.3kDown 42%
- New World: Aeternum
- 98Up 345%
iRacing currently has about 13× as many live Twitch viewers as New World: Aeternum — 1,281 vs 98.
YouTube subscribers
- iRacing
- 286kUp 0.4%
- New World: Aeternum
- 146k
iRacing currently has about 2× as many YouTube subscribers as New World: Aeternum — 286,000 vs 146,000.
Discord members
- iRacing
- —
- New World: Aeternum
- 67.9kDown 1.8%
New World: Aeternum currently has 67,929 Discord members; no comparable data is tracked for iRacing.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
New World: Aeternum
New World: Aeternum is estimated to have 2k – 6k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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