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Head to head

iRacing vs Neverwinter

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
June 2013 · 13 years ago

Daily players

2k – 7k
2k – 9k

Estimated players

54.8kUp 0.5%
19.5kUp 0.6%

Available on

  • Windows
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

iRacingNeverwinter

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.8kUp 0.3%
August 2026~54.6k
July 2026~54.6k

Neverwinter

Average monthly estimated players
MonthEstimated playersChange
September 2026~19.3kUp 1.4%
August 2026~19.1kUp 10%
July 2026~17.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
727Down 16%
Neverwinter
832Up 0.8%

iRacing and Neverwinter are nearly even on peak concurrent Steam players — 727 vs 832.

Reddit members

iRacing
244.2kUp 0.8%
Neverwinter
61.3kUp 0.3%

iRacing currently has about 4× as many subreddit members as Neverwinter — 244,207 vs 61,332.

Twitch viewers

iRacing
2.5kDown 28%
Neverwinter
32Down 5.9%

iRacing currently has about 78× as many live Twitch viewers as Neverwinter — 2,481 vs 32.

YouTube subscribers

iRacing
286k
Neverwinter
30.8k

iRacing currently has about 9.3× as many YouTube subscribers as Neverwinter — 286,000 vs 30,800.

Discord members

iRacing
Neverwinter
20.9kUp 1.2%

Neverwinter currently has 20,878 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Neverwinter

Neverwinter is estimated to have 2k – 9k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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