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Head to head

iRacing vs Mighty Party

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
March 2017 · 9 years ago

Daily players

2k – 7k
370 – 1k

Estimated players

54.5kUp 0.2%
7.8kUp 1.9%

Available on

  • Windows
  • Windows
  • Browser
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

iRacingMighty Party

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.5k
July 2026~54.6k

Mighty Party

Average monthly estimated players
MonthEstimated playersChange
August 2026~7.7kUp 1.0%
July 2026~7.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
775Up 8.4%
Mighty Party
147Up 25%

iRacing currently has about 5.3× as many peak concurrent Steam players as Mighty Party — 775 vs 147.

Reddit members

iRacing
242.6kUp 0.2%
Mighty Party
6.8kUp 0.1%

iRacing currently has about 35× as many subreddit members as Mighty Party — 242,639 vs 6,842.

Twitch viewers

iRacing
2.3kDown 14%
Mighty Party

iRacing currently has 2,328 live Twitch viewers; no comparable data is tracked for Mighty Party.

YouTube subscribers

iRacing
286kUp 0.4%
Mighty Party
4.1k

iRacing currently has about 69× as many YouTube subscribers as Mighty Party — 286,000 vs 4,130.

Discord members

iRacing
Mighty Party
20.9kUp 0.1%

Mighty Party currently has 20,888 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mighty Party

Mighty Party is estimated to have 370 – 1k players a day. Around 62k – 160k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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