Head to head
iRacing vs Metal War Online: Retribution
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Player activity
Smoothed estimated players over time.
iRacing
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~55.2k | Up 1.1% |
| August 2026 | ~54.6k | |
| July 2026 | ~54.6k | — |
Metal War Online: Retribution
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~113 | Up 0.9% |
| August 2026 | ~112 | |
| July 2026 | ~112 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- iRacing
- 702Down 27%
- Metal War Online: Retribution
- 5Down 17%
iRacing currently has about 140× as many peak concurrent Steam players as Metal War Online: Retribution — 702 vs 5.
Reddit members
- iRacing
- 245.7kUp 0.7%
- Metal War Online: Retribution
- —
iRacing currently has 245,677 subreddit members; no comparable data is tracked for Metal War Online: Retribution.
Twitch viewers
- iRacing
- 1.9kUp 7.6%
- Metal War Online: Retribution
- 0
iRacing currently has 1,931 live Twitch viewers, while Metal War Online: Retribution has 0.
YouTube subscribers
- iRacing
- 288kUp 0.7%
- Metal War Online: Retribution
- —
iRacing currently has 288,000 YouTube subscribers; no comparable data is tracked for Metal War Online: Retribution.
How these estimates are made
iRacing
iRacing is estimated to have 2k – 6k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Metal War Online: Retribution
Metal War Online: Retribution is estimated to have 18 – 62 players a day. Around 30k – 78k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


