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Head to head

iRacing vs MagicCraft

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
October 2022 · 4 years ago

Daily players

2k – 8k
No population data

Estimated players

55.3kUp 0.4%
10.3k

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

iRacingMagicCraft

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k

MagicCraft

Average monthly estimated players
MonthEstimated playersChange
September 2026~10.3kUp 0.1%
August 2026~10.3kDown 0.2%
July 2026~10.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
810Up 14%
MagicCraft
0

iRacing currently has 810 peak concurrent Steam players, while MagicCraft has 0.

Reddit members

iRacing
244.7kUp 0.8%
MagicCraft
501

iRacing currently has about 489× as many subreddit members as MagicCraft — 244,742 vs 501.

Twitch viewers

iRacing
984Down 64%
MagicCraft
0

iRacing currently has 984 live Twitch viewers, while MagicCraft has 0.

YouTube subscribers

iRacing
287kUp 0.3%
MagicCraft

iRacing currently has 287,000 YouTube subscribers; no comparable data is tracked for MagicCraft.

Discord members

iRacing
MagicCraft
50.2kDown 0.3%

MagicCraft currently has 50,161 Discord members; no comparable data is tracked for iRacing.

How these estimates are made

iRacing

iRacing is estimated to have 2k – 8k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

MagicCraft

MagicCraft is showing no measurable concurrent players on Steam. Around 3k – 8k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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