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Head to head

iRacing vs Iron Blood VR

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

August 2008 · 18 years ago
April 2020 · 6 years ago

Daily players

3k – 9k
No population data

Estimated players

56.7kDown 1.4%
90Up 0.1%

Available on

  • Windows

Platforms

—

Developers

—

Player activity

Smoothed estimated players over time.

iRacingIron Blood VR

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~55.1kUp 1.0%
August 2026~54.6k
July 2026~54.6k—

Iron Blood VR

Average monthly estimated players
MonthEstimated playersChange
September 2026~90Up 1.1%
August 2026~89Up 1.1%
July 2026~88—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

iRacing
666Down 0.1%
Iron Blood VR
—

iRacing currently has 666 peak concurrent Steam players; no comparable data is tracked for Iron Blood VR.

Reddit members

iRacing
245.5kUp 0.7%
Iron Blood VR
—

iRacing currently has 245,514 subreddit members; no comparable data is tracked for Iron Blood VR.

Twitch viewers

iRacing
1.4kDown 39%
Iron Blood VR
—

iRacing currently has 1,381 live Twitch viewers; no comparable data is tracked for Iron Blood VR.

YouTube subscribers

iRacing
288kUp 0.7%
Iron Blood VR
882Up 0.3%

iRacing currently has about 327× as many YouTube subscribers as Iron Blood VR — 288,000 vs 882.

How these estimates are made

iRacing

iRacing is estimated to have 3k – 9k players a day. Around 160k – 410k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Iron Blood VR

Iron Blood VR is showing no measurable concurrent players on Steam. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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