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Head to head

Infinite Pixel Battles vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

1
101.7k

Available on

  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

Developers

Publishers

Player activity

Smoothed estimated players over time.

Infinite Pixel BattlesModern Combat 5: Blackout

Infinite Pixel Battles

Average monthly estimated players
MonthEstimated playersChange
August 2026~1
July 2026~1

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
August 2026~101.7kUp 0.2%
July 2026~101.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Infinite Pixel Battles
5
Modern Combat 5: Blackout
912k

Modern Combat 5: Blackout currently has about 182400× as many YouTube subscribers as Infinite Pixel Battles — 912,000 vs 5.

Steam concurrent players

Infinite Pixel Battles
Modern Combat 5: Blackout
1

Modern Combat 5: Blackout currently has 1 peak concurrent Steam players; no comparable data is tracked for Infinite Pixel Battles.

Twitch viewers

Infinite Pixel Battles
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Infinite Pixel Battles.

How these estimates are made

Infinite Pixel Battles

Infinite Pixel Battles is estimated to have 0 – 87 players a day. Around 120 – 16k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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