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Head to head

Immune vs Stalzone

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

March 2015 · 12 years ago
December 2022 · 4 years ago

Daily players

5 – 18
46k – 160k

Estimated players

140Up 0.4%
37.2kDown 0.1%

Available on

  • Windows
  • macOS
  • Windows

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

ImmuneStalzone

Immune

Average monthly estimated players
MonthEstimated playersChange
September 2026~140Down 0.7%
August 2026~141Up 0.7%
July 2026~140—

Stalzone

Average monthly estimated players
MonthEstimated playersChange
September 2026~39kUp 6.0%
August 2026~36.8kUp 85%
July 2026~19.9k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Immune
1
Stalzone
17.8kUp 13%

Stalzone currently has about 17776× as many peak concurrent Steam players as Immune — 17,776 vs 1.

Discord members

Immune
—
Stalzone
57.9kUp 4.0%

Stalzone currently has 57,948 Discord members; no comparable data is tracked for Immune.

Reddit members

Immune
—
Stalzone
3.6kUp 18%

Stalzone currently has 3,581 subreddit members; no comparable data is tracked for Immune.

Twitch viewers

Immune
—
Stalzone
1.3kDown 54%

Stalzone currently has 1,345 live Twitch viewers; no comparable data is tracked for Immune.

YouTube subscribers

Immune
—
Stalzone
3.5kUp 6.7%

Stalzone currently has 3,480 YouTube subscribers; no comparable data is tracked for Immune.

How these estimates are made

Immune

Immune is estimated to have 5 – 18 players a day. Around 37k – 95k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Stalzone

Stalzone is estimated to have 46k – 160k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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