Head to head
Idol Party II vs Stalzone
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
Publishers
Player activity
Smoothed estimated players over time.
Idol Party II
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.2k | Up 1.5% |
| September 2026 | ~1.2k | Up 5.3% |
| August 2026 | ~1.2k | Up 21% |
| July 2026 | ~953 | — |
Stalzone
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~40.1k | Up 3.1% |
| September 2026 | ~38.9k | Up 5.7% |
| August 2026 | ~36.8k | Up 85% |
| July 2026 | ~19.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Idol Party II
- 269Up 50%
- Stalzone
- 5.2kDown 70%
Stalzone currently has about 19× as many peak concurrent Steam players as Idol Party II — 5,234 vs 269.
Discord members
- Idol Party II
- 3.4kUp 1.1%
- Stalzone
- 58.9kUp 1.4%
Stalzone currently has about 17× as many Discord members as Idol Party II — 58,881 vs 3,378.
Twitch viewers
- Idol Party II
- 0Down 100%
- Stalzone
- 4.9kUp 31%
Idol Party II currently has 0 live Twitch viewers, while Stalzone has 4,940.
YouTube subscribers
- Idol Party II
- 183Up 0.5%
- Stalzone
- 3.7kUp 3.7%
Stalzone currently has about 20× as many YouTube subscribers as Idol Party II — 3,670 vs 183.
Reddit members
- Idol Party II
- —
- Stalzone
- 3.9kUp 8.8%
Stalzone currently has 3,928 subreddit members; no comparable data is tracked for Idol Party II.
How these estimates are made
Idol Party II
Idol Party II is estimated to have 670 – 2k players a day. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Stalzone
Stalzone is estimated to have 50k – 180k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


